
I’m very happy to say that Rockne and Keith have finally found their groove. This issue manages to balance solid story elements, big revelations, and all the things we’ve come to love about Farscape.

I’m very happy to say that Rockne and Keith have finally found their groove. This issue manages to balance solid story elements, big revelations, and all the things we’ve come to love about Farscape.

All in all, I felt that this was a decent wrap-up of the D’Argo’s Trial series, but didn’t have quite the punch I was hoping for. I’m not sure what I was expecting, but with the exception of issue #3, my feelings towards the D’Argo’s Trial series have been lukewarm.

Welcome back to the John Crichton Unrealized Reality and Variety Hour. It’s the last episode, folks. All the cards are in play, and John is making a last-ditch effort to track down the Aeryn Sun of this universe in hopes that she’ll somehow point him back through the rabbit hole.

The D’Argo’s Trial series has consisted of some solid storytelling, interwoven with predilection towards those that have watched the series. This issue is probably the best thus far, as it highlights the profound complexity of D’Argo’s character.

Let me be frank. Here’s exactly what this issue is: the build-up before a series finale. While, thus far, the premise of this series has been interesting, there hasn’t been much forward momentum. Finally, with Gone and Back #3, the pins are set up for the hopeful strike in the last issue.

This was a good read, and so far the series is worth it if you want to know more about D’Argo. I know I ask a lot, but I hope these are answered in some capacity in the final two issues of this series, because I’m itching for some answers we haven’t gotten before.

I’m really hooked, and I’m glad these comics continue the tradition of the television series in a faithful way. But outside my biased perspective, I do wonder how difficult it would be for non-Farscape fans to pick up and enjoy.