In a recent interview, XBox Live’s David Edery revealed a plan to increase the maximum filesize for XBox Live Arcade releases. This has been a point of contention for quite a while, as some developers have felt stifled by the previous size limit for their products. The only real reason the size limit exists is for the benefit of those who have bought XBox 360s without hard drives (the original Core model and the current Arcade model). Nintendo Wii aside, it’s puzzling as to why someone would want to have a current gen console without a hard drive, but there you go. Here’s what Edery had to say about the issue:
Q: And you’re upping the size of Xbox Live Arcade games as well to 350 megabytes?
David Edery: Yeah, it’s a steady progress. We’ve been listening to our partners, listening to our customers to try and get a feel for what’s right. We don’t want the size limit to hit the roof because we think there’s some value in promoting small pick and play experiences that don’t cost USD 20 million, it’s good for the ecosystem.
Source: GamesIndustry ( via Evil Avatar )