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Top 10 Creepiest Places in Fallout: New Vegas

October 24, 2011 at 8:00 pm
Nikki Day
1

In honor of Halloween being just around the corner, I decided to make a top 10 list of the creepiest game I’ve played — Fallout: New Vegas. Now, I know it isn’t the scariest game ever made, but I don’t like those kinds of games. FO:NV is creepy to me because it’s set after an apocalypse (which brings up all kinds of issues). The setting is genuinely creepy at times.

Images from Fallout Wiki.

10. Black Mountain


Black Mountain itself isn’t creepy, but then as you make your way up there you have to fight Super Mutants, Nightkin, and Centaurs if you can’t sneak up. Then you have to be constantly on the lookout so you don’t get caught.

9. The Divide


When the game first came out, the Divide was spoken about in hushed terms. No one really knew what happened and no one really wanted to know. Then, Lonesome Road came out and that whole DLC is about the Divide and what your character did there. I haven’t gotten very far in the game, but the Fallout Wiki has plenty of images to show what happened.

8. Quarry Junction


Quarry Junction is creepy for one reason: it is filled with Deathclaws. Specifically, a Deathclaw Alpha Male and a Deathclaw Mother.

7. Vault 22


The first of two Vaults on the list, Vault 22 is creepy because it’s been taken over by plants. And people who’ve been turned into plants. It seems that the scientists in the Vault were trying to come up with a way to make plants live in a post-apocalyptic environment. Sadly, it failed in that the plants came to life and spores infected the population and turned them into plant people.

6. Old Nuclear Test Site


The radiation levels in this place alone are enough to creep some people out. It’s surrounded by all kinds of ghouls (zombies). Another reason this place is creepy is because a young woman came here, hoping to become a ghoul. She died instead.

5. Camp Searchlight


Camp Searchlight is all kinds of creepy. It’s overrun with ghouls and radscorpions. The reason there are so many ghouls is because the Legion opened the radioactive waste containers in the camp, either killing the NCR soldiers or turning them into ghouls. The sad part is, a patrol of NCR troopers goes around the area and kills their old friends.

4. Vault 11


The second Vault on the list. If the list were longer, I’d get all the Vaults on here, as each has its own creepy factor. Unlike Vault 22 and other Vaults, this Vault is fairly empty. One reason that Vault 11 is creepy is because the occupants were told that they had to sacrifice one person every year or else everyone would be killed. They did this for years, until only five remained. Those five decided not to sacrifice anymore and were given freedom, something that could have happened all those years ago.

3. Nipton


Nipton. Poor, poor Nipton. Nipton has its creepy factor notched by 100 because the Legion put the whole city though a lottery and the winner got to live. Everyone else was killed in numerous ways — crucified, turned into slaves, and second place got his legs broken. It all started when the Mayor of the town got greedy.

2. Matthew’s Animal Husbandry Farm


Pretty much all the farms in FO:NV are creepy because they are deserted and broken down. This one is different. As you explore the farm you come across notes left behind by a young boy. It seems his parents went to Camp Searchlight and he went off to find them. And find them he did. They’d become ghouls and chased him all the way back to the farm and he had to kill them. As he lived alone, he became more paranoid and thought the farm animals were trying to kill him. Eventually, he burnt himself alive, hoping to stop the animals. The weird thing is, there is a bug in which the animals on the farm can become hostile.

1. Sierra Madre


The creepiest places in FO:NV I’ve never been to. I am so scared of this DLC, I can’t even start it yet. The Sierra Madre is creepy because it’s covered in a red mist, which kills you slowly. It is occupied by Ghost people who want to kill you. It has numerous radios that make your collar beep if you get too close to them and kill you. Everything about the construction of the Sierra Madre was flawed and dangerous since the beginning. It is one place I am not looking forward to going to.

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About the Author
From a young age, Nikki would read any book placed in front of her and has always had an interest in writing. She saw Sailor Moon, Red Dwarf, and Highlander (to name a few shows) on TV and they got her more interested in anime and sci-fi, which led to fantasy, her favorite genre. Right now Nikki is devouring anything Middle Earth related and has very much fallen in love with Tolkien's world. Nikki plays a lot of video games ranging from Final Fantasy to Mass Effect to Assassin's Creed III. Nikki has also written her first book! You can find it here if you're interested. She is currently planning another novel.
One Comment
  1. Emilio Vasquez February 15, 2015 at 11:50 am

    While I agree with most of them I still think that the Ultra-Luxe should have been number one (or at least on the list).

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